This is a project I was apart of that was run by Design Partners in Bray for exhibition as part of the Irish year of design. In this project I worked very closely with the project lead Cormac to conduct the interaction design for the artefact. I produced the coding and the infrastructure for the interaction of the sensors to work and play the content at the desired moment and style of interaction. You can find some more information on Causeway below.
Causeway is an intersection of artefact and experience led by Cormac O’Conaire of Design Partners. It is a bespoke creation for ID2015 representing a design island connecting to the rest of the world. Each corner of Causeway controls beautiful sounds and animation that travel along the faceted surface. Only by pressing combinations of corners does Causeway really come to life, encouraging interaction, play and discovery between people across this landscape.
The interactive artefact has been exhibited in Milan, New York, Eindhoven and Dublin as part of the Year of Irish Design initiative.
Causeway was designed to encourage interaction. At galleries and exhibits people are often instructed not to touch the art. Causeway entices you to touch it as it senses when people are nearby and gestures to them to interact.
Each corner of Causeway controls a beautiful animation that travels along its faceted surface. Only by pressing combinations of corners does Causeway really come to life, unlocking new audio-visual experiences. This process of enticement and discovery encourages interaction between friends and strangers across its landscape.
It is now on permanent display at Design Partners HQ in Bray, Ireland.